One of the Mortal Kombat devs openly shared his view of loading times on the PS Vita. All it took was one word “vomitive”. This is what Derek Kirtzic had to say at PAX East 2012 that closed it’s curtains last week. He went on to say that he was pulling out all the stops to make sure that Mortal Kombat for the Vita would not fall into the same pitfalls.
This is great news for the upcoming Vita title. Kirtzic went on to state “We’re running at 60 FPS, and it plays exactly like the console. There is no miss in button inputs, no button lag, it feels exactly like it, and it looks great. We don’t have static backgrounds; we have fully animated backgrounds just like we did on the consoles.”
“A lot of the Vita games out there are only running at 30 frames per second. It was mandatory that we made sure we stayed at 60 frames per second.”
“It was never an option. It has to run at 60 frames per second, it’s a fighting game. That’s what it has to do.”
He was obviously referring to games such as Uncharted: Golden Abyss that does indeed take rather a long time to load up on start up. Having said that, if you look at Uncharted 3 on the VITA’s big brother that takes even longer to get going.
Software aside, hardware is more often than not, the real culprit for these loading times, but 512MB RAM and 4 cores is pretty much the G-spot for loading. Hence, loading times are bad not because of the PS Vita itself, but rather because developers are still adjusting to the new mobile advances.