Assassin’s Creed III: Liberation (PS Vita) Game Review

It’s 1765 with Spanish forces scheming to take control of Louisiana in the south – but they have yet to deal with brand new Assassin’s Creed protagonist Aveline who will play a crucial role in the turbulent beginnings of a new nation.

Although Assassin’s Creed spin-offs on handhelds have been done before on both the DS and PSP. Yet, it’s apparent right from the first press of the X button than Ubisoft have really outdone themselves this time in tying Liberation to the PS3 game creating two totally different adventures set in different parts of 18th Century America but with overlapping timelines.

Obviously, without spoiling how both titles are tied together storywise, it is clear that there are more than a few similarities in both the design and gameplay on offer. Whilst Connor deals with the Frontier, Aveline has the Bayou. Compared to the PS3 version, it is true that Aveline is pitted against fewer hostilities but she deals with them all in pretty much the same vein as you fight large predators in Assassins’ Creed III, more often then not in quick time events. It also had a familiar Arkham Asylum/City combat feel to it, which is never a bad thing. The Vita swamps provides hours of exploration with treasures to be found in trees whilst smugglers are dotted around offering you gear and weapons.

Exploring the swampland is just so much fun, jumping from branch to branch, swimming through stagnant waters, canoeing and even wrestling with crocs. Apart from the main swampy story of hunting down Acolytes there are also side missions to go at such as curing locals of an intense fever by tracking down special mushrooms.

So far Aveline might sound a bit of a softy compared to Connor but fear not as she is just as agile as Connor. If it’s brutality you are after, there’s plenty to hack at in Liberation’s story missions. Aveline and Connor share the same weakness for exaggerated melee kills and she’s a dab hand with her “sugar cane machete”.

Assassin’s Creed III: Liberation (PS Vita) Game Review

Although the swamplands play a big part in the story mode there is so much more than that. Without spoiling too much, some of the subplots involve the slave trade and the military resources that France eventually uses in their war for independence. The first main story mission involves Aveline infiltrating a fort in the Bayou where several slaves have been kidnapped. All isn’t as clear cut as it seems, with the slaves not all that eager to be rescued. The story also involves you working with an ally in New Orleans, an accountant named Gerald. His take is to get answers by drawing out a diffident governor from hiding and Aveline manages this by goading a rebellion and seizing a gunpowder delivery.

Abviously, stealing said gunpowder is far from smooth running. Fans will be glad to hear there are horse carriage sequences made all the more difficult thanks to having to weave through the tight streets of New Orleans. This is one of the few times you’ll find yourself wanting to use the touch controls in favour of the physical buttons. Thankfully, they all respond well: you tap the screen to speed up, press and hold to slow down. Talking of touch controls, it was a blessing that there was no Uncharted touch gimmickry here and players will only have to resort to touch controls on the odd occasion just to try them out rather than being obliged to use them. A good example is swamp canoeing. Although you can use the rear touch screen to paddle, you’ll undoubtedly find yourself reverting to the X button as it is much, much less fiddly.

Assassin’s Creed III: Liberation (PS Vita) Game Review

The protagonist is just as adept as any other assassin in laying low and taking out enemies from long range. The Vita does away with manual aiming when it comes to using a poisonous blow dart. You just have to maintain your line of sight and stay undetected for a couple seconds whilst holding down the triangle button for an accurate shot. The game is jam packed with stealth missions which don’t allow you to go in, all machete’s swinging. If you get spotted when on a stealth mission, it’s back to the checkpoint with you.

The franchise is also renowned for placing strong emphasis on blending in with the crowds and jumping over rooftops. You’ll be happy to hear that this plays a massive part in Liberation, mainly due to Aveline’s background and her “need” to keep her secret assassin side a secret. How is it implemented here? Well there is a gameplay mechanic known as the Persona system. Basically, as Aveline is the daughter of a French merchant and a slave, her privileged upbringing makes her the perfect mole. Whatever Aveline chooses to wear conditions the abilities available to her. When dressed as a slave, she can seamlessly blend in with the lower classes, and these loose clothes mean she can run to her hearts content. When dressed as an assassin, she is equipped to the teeth with killing tools and can free roam, but she sticks out like a sore thumb. Finally, she can wear a stunning, bright green aristocrat dress, which obviously slows her down and restricts her use of weapons but it does let her get into areas only the high society are allowed to enter. You can also pull down wanted poster’s to reduce suspicions and charm aristocrats who will help you out of a muddle.

Assassin’s Creed III: Liberation (PS Vita) Game Review

So, apart from the gameplay, how does it all stand up on the Vita? Well, this is where the game loses a few points, but only a few. There is a great deal of detail (obviously downgraded from home consoles) but it can be a bit on the choppy side. Although constant, the frame-rate is low as Aveline moves explores the swamps with the Vita clearly struggling to cope with all the information the game card throws at it. Having said that, the game does manage to render a much more habitated world than previous handheld attempts. Qualms aside, the controls couldn’t have been better – fully responsive and there were no fiddly controls to hinder gameplay, particularly as gamers are not obliged to stick to touch controls. The always important Assassins Creed mechanics are rock solid, as always.

Talking of Assassin’s Creed III on the PS3 and Liberation, an Ubisoft spokesman said that the games aren’t so intertwined so you don’t really need to play them in any particular order. The truth is, Liberation plays as a great standalone game and there really is no need to have played Assassin’s Creed III beforehand, although you’d be mad not to play it in parallel or afterwards as Liberation will leave you yearning for more action. Assassin’s Creed III: Liberation isn’t as domineering as its predecessors on the PS3, nor as graphically impressive, but it plays brilliantly and has just as much of a story to tell as it’s big brothers. Surely that’s enough to keep fans of the series happy.

Howard Gorman
Editor-in-Chief / Features Editor
PPSF.co.uk

Playstation One Classics set for PS Vita

PlayStation One Classics are set to become available on PS Vita. They include the iconic role-playing game FINAL FANTASY VII from SQUARE ENIX, Capcom’s hair-raising RESIDENT EVIL DIRECTOR’S CUT and the vibrant platform adventure, Crash Bandicoot, from Sony Computer Entertainment.

This is great news for the PS Vita as many fans wanted to see the PS One classics available via download from the Playstation Store.

Cross platform features outlined for PS Vita

Gamers will be able to share content between Assassin’s Creed III on PS3 and Assassin’s Creed III Liberation on PS Vita by taking advantage of the new Cross-Goods feature.

Cross-Play will let PS3 and PS Vita gamers play against each other no matter where they are. Games to support this feature include WipEout HD on PS3 and WipEout 2048 on PS Vita, and Hustle Kings and MotorStorm RC on both PS3 and PS Vita.

Upcoming games to utilise Cross-Play include STREET FIGHTER X TEKKEN and PlayStation All-Stars Battle Royale.
The Cross-Controller feature lets gamers use their PS Vita system as a controller in games such as ULTIMATE MARVEL VS. CAPCOM 3 on both PS3 and PS Vita and LittleBigPlanet 2 on PS3.

White PS Vita to be launched this summer

Sony is readying PlayStation Vita’s first color variations. Crystal White is due out on June 28, to be followed on August 30 by a special Hatsune Miku variation.

Will you be buying the new PS Vita in white?

Take a look at some photos of the White PS Vita here:

Metal Gear Solid HD Edition on PS Vita Out June 2012

Metal Gear Solid HD Collection for the Vita will be arriving on the portable in late June, publisher Konami has announced.

The Vita version comes with almost all the bells and whistles from its big brother console offering, as well as Kojima Productions’ Transfarring system, allowing players to share data across PS3 and Vita versions.

What MGS HD Vita is lacking, however, is MGS: Peace Walker.

Whether it’s due to space limitations or because including it would be at odds with the PSP version sitting on the PSN store for £15.99, it’s still a shame that it’s absent.

Metal Gear Solid HD Collection Trailer

Say Hello to Skype on the PS Vita in Europe

The long awaited Skype App for the PS Vita is now available to download from the UK and European countries.

Skype for Playstation(R)Vita is now available to download from PlayStation(R)Store; grab it now and connect with your friends and family around the world.

Stay in touch with friends and family with Skype on your PS Vita system.

- Video call on the go with Skype for PlayStation Vita.
- Make Skype-to-Skype voice and video calls right from your PS Vita.
- Call anyone else on Skype for free – whether they’re also on a PS Vita system, a smartphone or a computer.
- Talk face-to-face or show friends what’s around you with the front and rear cameras.
- Make and receive calls to mobiles and landlines at Skype’s great low rates.
- Take part in a conference call and join the conversation with your group of friends.
- Download it now for free from PlayStation Store.

Note:
To get started with Skype, you’ll need an account; visit skype.com to sign up.
To add and manage contacts, you’ll need to sign in to Skype on any other Skype compatible device or on a computer. Changes to your contact list will then sync automatically when you sign in to Skype on your PS Vita.
You’ll get the best Skype experience when using a Wi-Fi connection.
Your operator may charge you extra for using your data connection. We recommend using a Wi-Fi connection or an unlimited data plan.
Voice and video calls will require a Wi-Fi connection in some countries.
This application does not recognise the network level chat parental control for Sony Entertainment Network sub-accounts.
Use of Skype is subject to Skype’s Terms of Use and Privacy Statement.

Mortal Combat Dev says PS Vita loading times are Vomitive

One of the Mortal Kombat devs openly shared his view of loading times on the PS Vita. All it took was one word “vomitive”. This is what Derek Kirtzic had to say at PAX East 2012 that closed it’s curtains last week. He went on to say that he was pulling out all the stops to make sure that Mortal Kombat for the Vita would not fall into the same pitfalls.

This is great news for the upcoming Vita title. Kirtzic went on to state “We’re running at 60 FPS, and it plays exactly like the console. There is no miss in button inputs, no button lag, it feels exactly like it, and it looks great. We don’t have static backgrounds; we have fully animated backgrounds just like we did on the consoles.”

“A lot of the Vita games out there are only running at 30 frames per second. It was mandatory that we made sure we stayed at 60 frames per second.”

“It was never an option. It has to run at 60 frames per second, it’s a fighting game. That’s what it has to do.”

He was obviously referring to games such as Uncharted: Golden Abyss that does indeed take rather a long time to load up on start up. Having said that, if you look at Uncharted 3 on the VITA’s big brother that takes even longer to get going.

Software aside, hardware is more often than not, the real culprit for these loading times, but 512MB RAM and 4 cores is pretty much the G-spot for loading. Hence, loading times are bad not because of the PS Vita itself, but rather because developers are still adjusting to the new mobile advances.

Soul Sacrifice Surfaces for PS Vita

Sinobi have tweeted a really unexpected bit of information this morning concerning an unheard PS Vita game. Nothing had been mentioned of this title previously and further insight in the game is said to be incoming on the 10th of May. Although the details provided were rather sparse, we were at least tweeted to the following information: The story will involve magicians combined with a “concept of evolved co-op battles” and “high spec grahics for creating a realistic fantasy world”.

The Japanese Playstation Site is home to a dedicated page for the game so expect this to be announced as a first PS Vita party title.

Scanned images have also gone viral on the net and they would lead us to believe that we will be in for a Monster Hunter style game.

Soul Sacrifice PS Vita

Bringing Collaborative Play to Sonic 4 Episode II

Sonic 4 Episode II is spinning it’s way towards us as you read this. One of the most prominent features you will encounter in this new venture is Collaborative Gameplay between Sonic and Tails. Sonic can cooperate with his mate Tails anywhere in the game, flaunting three combo moves to slaughter past some of the more cumbersome challenges.

The first of these is the Copter Combo (which does indeed date back to Sonic 3 and Sonic & Knuckles) allowing you to control Tails as a helicopter, hoisting Sonic up, up and away to platforms unreachable on one’s lonesome.

Not only can Tails take to the air but he can also dive underwater with the Submarine Combo. This is a real game changer given Sonic hasn’t passed his 10 metre swimming badge yet. Tails makes reaching those ever needed air bubbles a lot less of a rush job.

The final Combo has been touted the Rolling Combo where the pair join forces to create a single ball, rolling at even faster break-neck speeds and letting you take all of your angst out on not only Sonic’s enemies, but also the environments (have they taken a leaf out of Battlefield’s book here).

So who do we control then? Well, the single player adventure allows you to control Sonic and only control Tails when you feel the need for a bit of Combo Move action. When playing the two-player mode (both online and local) then each character shall be controlled be a different player, working together as a team.
The devs have said that we can expect some more collaborative game play features but that they were still trade secret for the moment.
Obviously, this is 2012 we are talking about so expect a stunning new graphics and physics engine making the game look so much better, whilst keeping the oldskool Mega Drive feel.

Sonic 4 Episode II will be arriving on the Playstation Network on May 15.

It has also been announced for the Xbox Live Arcade (May 16)

And is expected to be released for IOS and PC also in May, together with a June/July release for Android and Windows smartphones.

Facebook App Gets a Facelift on the PS Vita

Facebook got off to a rather rough start when it launched on the PS Vita. Everyone, eager to get touchy feely with the console version of the Social App was gutted when the app was swiftly removed from the PS Store. Not only that but anyone who had downloaded the app simply got an error message.

Well the Facebook app eventually made it back to PS Store and you can now download it to your PS VITA and what’s more, it decided to get a bit of a Facelift yesterday, under the guise of 1.01.

The new firmware boasts the following new features:

- PS Vita users can now use Pages and upload photos. The ability to tag photos is also in the update.
- Support is also provided for the Vita’s system languages.

Unfortunately the “Pirate” language setting that was recently added to the browser version of Facebook has not been included. Hopefully you’ll be able to “hoist portaits” rather than “upload photos” on your PS Vita, before you can say “Pieces of eight”.